![]() You try as hard as you can, but the more you build, the more they attack. Then as you get that worked out, five sectors all get attacked at once. A lot of locations are lacking some resources necessary to create top tier weapons, so defending these means managing how you send these resources to them from other sectors. Mindustry was originally developed by Anuken in April 2017 for the GDL Metal Monstrosity Jam. Players can create elaborate supply chains of conveyor belts to feed ammo into their turrets, produce materials to use for building, and defend their structures from waves of enemies. Once you get far enough along (spoiler alert?), your older sectors will start getting attacked by enemies again (much more powerful ones). Mindustry is a sandbox tower defense game. Enemies aren’t just limited by walls and a boss flying overhead is a force to be feared.Įach sector is its own factory. You have to be very efficient to pack as much stuff into the limited space as possible. In Mindustry campaign, waves are timed and if you don’t pause, you’re going to be building frantically trying to keep up with the increasing difficulty of the upcoming wave as the clock counts down.Īlso unlike factorio, space isn’t unlimited. It’s actually either a tower defense or an RTS (depending on if you’re playing the campaign or against other humans). Play with your friends in cross-platform multiplayer co-op games. Once you get your defenses up a bit, the biters are never really a big threat again. Mindustry MOD APK Create elaborate supply chains of conveyor belts to feed ammo into. We also did TF2 for a while, which was better because the newbies could be medics and still feel like they were contributing, but the hard-core player base loved the challenge of CS:GO.įactorio is a factory with some tower defense to mix things up. CS:GO is hard for new employees to get in to so I'd love something where everyone has fun. Right now the office plays CS:GO once a week, with the settings changed to allow max players, but it still caps at thirty. I'd love a multiplayer coop game like this but with the potential to have fifty or a hundred players. The only problem is that in early game, large amounts of power can be hard to come by. Arc turrets are cheap and good anti land for the start of the game, and their ammo is energy. Tesla Turrets can do more total DPS to a large group, but less to a single target, and thus could be better. I had to keep adjusting the difficulty as the match went on to keep us alive and then to finish us off when we were running out of time. Titans have AOE damage that might change this. We split into four teams, with one providing power, one providing ammo, one building defenses, and the rest just running around trying to help out where we needed it the most. ![]() We had maybe a dozen players, and played in Survival mode which I believe is infinite with difficulty ramping up. ![]() A few years ago we played this for a few weeks at the office over Christmas break when things were otherwise slow.
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